AI Insights · Timothy · July 2022
Top 5 Dynamic Games on iOS in Austria Q2 2022
In Q2 2022, the top 5 dynamic games on iOS in Austria showed varied performance trends in weekly downloads, revenue, and active users, according to Sensor Tower data.
In Q2 2022, the top 5 dynamic games on iOS in Austria demonstrated diverse performance trends in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower. Here is a detailed look at the performance of each app:
Roblox experienced fluctuations in weekly revenue, peaking at around $58K in mid-April and then seeing a general decline, closing the quarter at approximately $23K. Weekly downloads for the game varied between 1.2K and 2.4K, with a slight uptick towards the end of June. The game’s weekly active users showed a steady increase, growing from 44.3K at the start of the quarter to 48.4K by the end.
Pokémon GO saw significant variations in weekly revenue, starting at around $9.3K and peaking at $84K at the end of May before dropping to $19.5K by the end of June. Weekly downloads remained relatively stable, ranging between 868 and 1.5K. The weekly active users for Pokémon GO increased steadily from 32.3K in late March to 41K by the end of June.
Evony showed notable peaks in weekly revenue, reaching approximately $18K at both the end of May and mid-June. However, the game’s weekly downloads declined from 936 in late March to 582 by the end of June. The weekly active users for Evony saw a downward trend, starting at 2.5K and ending the quarter at around 2.3K.
EA SPORTS FC™ Mobile Soccer had a consistent performance in weekly revenue, generally hovering around $3.5K to $9.5K, and maintaining a stable trend towards the end of the quarter. Weekly downloads remained fairly stable, with numbers ranging between 800 and 1K. The weekly active users for EA SPORTS FC™ Mobile Soccer demonstrated fluctuations but maintained an average of around 15K throughout the quarter.
Score! Hero 2023 showed a relatively stable weekly revenue, with minor peaks reaching up to $508. Weekly downloads fluctuated between 652 and 1K, showing some variability but ending the quarter at a slightly higher note. The weekly active users for the game increased gradually, starting at 6.1K and growing to around 7K by the end of June.
For more insights and detailed analytics, visit Sensor Tower.